![]() ![]() If you have successfully built the Android and iOS binding libraries, the next step is to configure the *.nuspec file to include them in the NuGet package. How to Configure *.nuspec File to Include Android and iOS Binding Libraries You can safely ignore these red squiggles and build the project successfully. However, when attempting to build the iOS binding library using Visual Studio on macOS, red squiggles may appear.ĭon’t panic. Object, IDBRLicenseVerificationListener īuilding the Android binding library does not present any issues. Public class DBRLicenseVerificationListener : Java. To achieve this, we can add the AssemblyName property to the *.csproj file of the Android and iOS binding libraries. Since our goal is to create an all-in-one NuGet package, it is best to ensure that the output names of the Android and iOS binding libraries are consistent with the. The workaround is to build the iOS binding project independently on macOS. While attempting to build the solution on macOS, you will encounter the following error when importing the project into the Visual Studio for Mac. You need to run Pair to Mac before building the iOS binding library on Windows. The BarcodeQRCodeSDK solution now includes three sub-projects. For detailed steps of building the Android and iOS libraries, please refer to. To add new Android and iOS binding library projects to the BarcodeQRCodeSDK solution in Visual Studio, simply right-click on the solution and select “Add”. NET APIs for Android and iOS Binding Libraries The net6.0-ios16.1 folder contains the.NET binding libraries and the *.aar files for Android. The net6.0-android31.0 folder contains the.The runtimes folder contains the C++ libraries ( *.dll, *.so and *.dylib) invoked by the. NET binding libraries for Windows, Linux and macOS. The BarcodeQRCodeSDK.targets file contains the build instructions for Visual C++ projects.What doe the All-in-One NuGet Package Look Like? NET APIs to create barcode and QR Code scanning applications for both desktop and mobile platforms, eliminating the need for platform-specific code. The advantage of an all-in-one NuGet package is that you can utilize unified. This week, I’ll be expanding the package to include Android and iOS binding libraries, enabling multi-platform development across Windows, Linux, macOS, Android and iOS. In my previous article, I demonstrated how to package C++ libraries into a NuGet package.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |